Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel c52a40f706 Use implicit register binding when using UAVs in fragment shaders. Fixes remaining issues with reconstruct and accumulate passes on PS5 CGGC. 11 months ago
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com.unity.postprocessing@3.2.2 Use implicit register binding when using UAVs in fragment shaders. Fixes remaining issues with reconstruct and accumulate passes on PS5 CGGC. 11 months ago
fidelityfx.fsr@e28400609a Applied a few more recent fixes from the FSR2 codebase 11 months ago
com.unity.postprocessing@3.2.2.zip Initial commit with clean version of PPV2 v3.2.2 3 years ago
manifest.json Upgraded project to Unity 2022.3.47f1, enabled Trinity support and set up some initial resolution values 1 year ago
packages-lock.json Upgraded project to Unity 2022.3.47f1, enabled Trinity support and set up some initial resolution values 1 year ago