Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel c92e35ff73 Added balanced and performance preset keywords to the depth clip and accumulate passes, which seem to be the only ones that use it. Makes the Balanced variant work. Performance variant still problematic. 11 months ago
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PostProcessLayer.png Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessLayer.png.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago