Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel c92e35ff73 Added balanced and performance preset keywords to the depth clip and accumulate passes, which seem to be the only ones that use it. Makes the Balanced variant work. Performance variant still problematic. 11 months ago
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BlueNoise64px Initial commit with clean version of PPV2 v3.2.2 3 years ago
BlueNoise256px Initial commit with clean version of PPV2 v3.2.2 3 years ago
Cubes Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
LUTs Initial commit with clean version of PPV2 v3.2.2 3 years ago
LensDirt Initial commit with clean version of PPV2 v3.2.2 3 years ago
SMAA Initial commit with clean version of PPV2 v3.2.2 3 years ago
SpectralLUTs Initial commit with clean version of PPV2 v3.2.2 3 years ago
BlueNoise64px.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
BlueNoise256px.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Cubes.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
LUTs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
LensDirt.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
SMAA.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
SpectralLUTs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago