Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel c92e35ff73 Added balanced and performance preset keywords to the depth clip and accumulate passes, which seem to be the only ones that use it. Makes the Balanced variant work. Performance variant still problematic. 11 months ago
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com.unity.testtools.codecoverage Upgraded project to Unity 2022.3.47f1, enabled Trinity support and set up some initial resolution values 1 year ago