Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel cc74a9cd2f Use implicit register binding for fragment shader random write targets. Fixes UAVs not binding properly on PS5. 10 months ago
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SampleScenePPV2_Profiles Added script for debug display and input 3 years ago
SampleScenePPV2.unity Fixed an issue that would cause the wrong depth buffer to be passed to FSR when using forward rendering on newer Unity versions. 2 years ago
SampleScenePPV2.unity.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
SampleScenePPV2_Profiles.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago