Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel cc74a9cd2f Use implicit register binding for fragment shader random write targets. Fixes UAVs not binding properly on PS5. 11 months ago
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Shaders Ported over jitter UV fixes from Snapdragon GitHub repo 1 year ago
SGSR2.cs Working SGSR2 2-pass FS implementation, bit dirty but good enough for testing. 1 year ago
SGSR2.cs.meta Added PoC SGSR2 upscaler 1 year ago
Shaders.meta Added PoC SGSR2 upscaler 1 year ago