Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel cfae0072e9 Force enable FP16 shader code path, and redefine FFXM_HALF with a truthy value 10 months ago
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Jigsaw_Albedo.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
Jigsaw_Albedo.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Jigsaw_MetallicOcculusionSmoothness.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
Jigsaw_MetallicOcculusionSmoothness.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Jigsaw_Normal.tif Initial commit with clean version of PPV2 v3.2.2 3 years ago
Jigsaw_Normal.tif.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago