Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel d088d440f5 Allow live switching between FP16 and FP32 11 months ago
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ASR Added type definitions for PSSL (PS4/5) and removed hard-coded FFMX_HALF defines. Let the multi-compile shaders and C# code control that. 11 months ago
SGSR2 Ported over jitter UV fixes from Snapdragon GitHub repo 1 year ago
ASR.meta Imported ARM ASR shader code for HLSL without any modifications 11 months ago
ASRUpscaler.cs Allow live switching between FP16 and FP32 11 months ago
ASRUpscaler.cs.meta Added a quick and dirty upscaler integration and fixed global keyword creation 11 months ago
FSR2Upscaler.cs Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly. 1 year ago
FSR2Upscaler.cs.meta Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly. 1 year ago
FSR3Upscaler.cs Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly. 1 year ago
FSR3Upscaler.cs.meta Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly. 1 year ago
SGSR2.meta Added PoC SGSR2 upscaler 1 year ago
SGSR2Upscaler.cs Reworked 2-pass FS implementation to integrate more directly with the PPV2 framework, allowing for multi-target rendering using the fullscreen triangle blit, which eliminates the need for an extra blit at the end. 1 year ago
SGSR2Upscaler.cs.meta Added PoC SGSR2 upscaler 1 year ago
SGSR2Upscaler_2PassCS.cs Working SGSR2 2-pass FS implementation, bit dirty but good enough for testing. 1 year ago
SGSR2Upscaler_2PassCS.cs.meta Implemented 2-pass CS dispatch 1 year ago
SGSR2Upscaler_2PassFS.cs Made integration more PPV2-like by using property sheets, material property blocks and the BlitFullScreenTriangle method. 1 year ago
SGSR2Upscaler_2PassFS.cs.meta Working SGSR2 2-pass FS implementation, bit dirty but good enough for testing. 1 year ago
SGSR2Upscaler_3PassCS.cs Working SGSR2 2-pass FS implementation, bit dirty but good enough for testing. 1 year ago
SGSR2Upscaler_3PassCS.cs.meta Made SGSR2 upscaler plugin abstract and split off 3-pass CS version into its own separate class 1 year ago
Upscaler.cs Added PoC SGSR2 upscaler 1 year ago
Upscaler.cs.meta Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly. 1 year ago