Development repository for FSR2 integration into Unity Post-Processing Stack V2.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Nico de Poel d1808d542e Updated SuperResolution effect implementation to be compatible with FSR 3.1 2 years ago
..
Fsr3ShaderIDs.cs Imported FSR 3.1 implementation 2 years ago
Fsr3ShaderIDs.cs.meta Imported FSR 3.1 implementation 2 years ago
Fsr3Upscaler.cs Imported FSR 3.1 implementation 2 years ago
Fsr3Upscaler.cs.meta Imported FSR 3.1 implementation 2 years ago
Fsr3UpscalerAssets.cs Imported FSR 3.1 implementation 2 years ago
Fsr3UpscalerAssets.cs.meta Imported FSR 3.1 implementation 2 years ago
Fsr3UpscalerCallbacks.cs Refactored loading of FSR3 compute shaders, using an aggregate object containing pre-loaded compute shaders instead of the old callbacks. 2 years ago
Fsr3UpscalerCallbacks.cs.meta Imported FSR 3.1 implementation 2 years ago
Fsr3UpscalerContext.cs Imported FSR 3.1 implementation 2 years ago
Fsr3UpscalerContext.cs.meta Imported FSR 3.1 implementation 2 years ago
Fsr3UpscalerPass.cs Imported FSR 3.1 implementation 2 years ago
Fsr3UpscalerPass.cs.meta Imported FSR 3.1 implementation 2 years ago
Fsr3UpscalerResources.cs Imported FSR 3.1 implementation 2 years ago
Fsr3UpscalerResources.cs.meta Imported FSR 3.1 implementation 2 years ago