Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel d354d07d81 Added scaleRatio to unify the cbuffer definition for all shaders, including the fragment shader variant. 1 year ago
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Attributes Initial commit with clean version of PPV2 v3.2.2 3 years ago
Effects Added scaleRatio to unify the cbuffer definition for all shaders, including the fragment shader variant. 1 year ago
Monitors Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
Utils Merge branch 'master' into fsr2 2 years ago
Attributes.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Effects.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Monitors.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
ParameterOverride.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
ParameterOverride.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessBundle.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessBundle.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessDebug.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessDebug.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessDebugLayer.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessDebugLayer.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessEffectRenderer.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessEffectRenderer.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessEffectSettings.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessEffectSettings.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessEvent.cs Added a custom effect injection point right before upscaling & TAA, to be rendered at the lower internal rendering resolution. 3 years ago
PostProcessEvent.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessLayer.cs Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly. 1 year ago
PostProcessLayer.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessManager.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessManager.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessProfile.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessProfile.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessRenderContext.cs Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly. 1 year ago
PostProcessRenderContext.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessResources.cs Renamed SGSR2 compute shader resources class, to allow an easier distinction between fragment and compute variants later on 1 year ago
PostProcessResources.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessVolume.cs Updated PPV2 code to version 3.3.0 3 years ago
PostProcessVolume.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Unity.Postprocessing.Runtime.asmdef Took FSR3 code and shaders out of the PPV2 package and replaced it with an FSR3 package reference 2 years ago
Unity.Postprocessing.Runtime.asmdef.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Utils.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago