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Attributes
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Effects
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Implemented dynamic scaling through a custom scale factor. No ScalableBufferManager involved. Doesn't work nicely with MSVO AO, but otherwise does the job.
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3 years ago |
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FSR2
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Moved management of aliasable resources to the Fsr2Resources class and gave the methods more logical names.
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3 years ago |
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Monitors
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Utils
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Updated PPV2 code to version 3.3.0
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3 years ago |
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Attributes.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Effects.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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FSR2.meta
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Imported FSR2 shaders and core classes
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3 years ago |
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Monitors.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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ParameterOverride.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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ParameterOverride.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessBundle.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessBundle.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessDebug.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessDebug.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessDebugLayer.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessDebugLayer.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessEffectRenderer.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessEffectRenderer.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessEffectSettings.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessEffectSettings.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessEvent.cs
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Added a custom effect injection point right before upscaling & TAA, to be rendered at the lower internal rendering resolution.
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3 years ago |
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PostProcessEvent.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessLayer.cs
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Release FSR2 resources when it's not in use. This frees up VRAM but also ensures that the mipmap bias is undone when switching to another AA option.
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3 years ago |
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PostProcessLayer.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessManager.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessManager.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessProfile.cs
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessProfile.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessRenderContext.cs
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Eliminated unnecessary blit to an intermediate temp RT by allowing PPV2 screen space RTs to be created with random write access. This way FSR2 can output directly to the PPV2 effects chain.
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3 years ago |
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PostProcessRenderContext.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessResources.cs
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Initial integration of FSR2 into the post-processing pipeline, as just an alternative to the standard TAA option. No upscaling yet.
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3 years ago |
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PostProcessResources.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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PostProcessVolume.cs
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Updated PPV2 code to version 3.3.0
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3 years ago |
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PostProcessVolume.cs.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Unity.Postprocessing.Runtime.asmdef
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Unity.Postprocessing.Runtime.asmdef.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |
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Utils.meta
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Initial commit with clean version of PPV2 v3.2.2
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3 years ago |