Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel dd33e77b6f Reworked ASR passes to allow for blitting using fragment shaders, and got an idea of the problems yet to solve. Modified assets script and added it to the PPV2 resources. Some additional refactoring and bug fixing as well. 11 months ago
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ConstructionLightLow.prefab Initial commit with clean version of PPV2 v3.2.2 3 years ago
ConstructionLightLow.prefab.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PaintSupplies.prefab Initial commit with clean version of PPV2 v3.2.2 3 years ago
PaintSupplies.prefab.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Props.prefab Initial commit with clean version of PPV2 v3.2.2 3 years ago
Props.prefab.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Workbench.prefab Initial commit with clean version of PPV2 v3.2.2 3 years ago
Workbench.prefab.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Workbench_LOD0.prefab Initial commit with clean version of PPV2 v3.2.2 3 years ago
Workbench_LOD0.prefab.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Workbench_LOD1.prefab Initial commit with clean version of PPV2 v3.2.2 3 years ago
Workbench_LOD1.prefab.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
WorkshopSet.prefab Initial commit with clean version of PPV2 v3.2.2 3 years ago
WorkshopSet.prefab.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago