| .. |
|
Upscaling
|
Reworked ASR passes to allow for blitting using fragment shaders, and got an idea of the problems yet to solve. Modified assets script and added it to the PPV2 resources. Some additional refactoring and bug fixing as well.
|
11 months ago |
|
AmbientOcclusion.cs
|
Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes
|
2 years ago |
|
AmbientOcclusion.cs.meta
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
AutoExposure.cs
|
Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes
|
2 years ago |
|
AutoExposure.cs.meta
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
Bloom.cs
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
Bloom.cs.meta
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
ChromaticAberration.cs
|
Updated PPV2 code to version 3.3.0
|
3 years ago |
|
ChromaticAberration.cs.meta
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
ColorGrading.cs
|
Updated PPV2 code to version 3.3.1
|
3 years ago |
|
ColorGrading.cs.meta
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
DepthOfField.cs
|
Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly.
|
1 year ago |
|
DepthOfField.cs.meta
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
Dithering.cs
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
Dithering.cs.meta
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
FastApproximateAntialiasing.cs
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
FastApproximateAntialiasing.cs.meta
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
Fog.cs
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
Fog.cs.meta
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
Grain.cs
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
Grain.cs.meta
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
LensDistortion.cs
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
LensDistortion.cs.meta
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
MotionBlur.cs
|
Updated PPV2 code to version 3.3.0
|
3 years ago |
|
MotionBlur.cs.meta
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
MultiScaleVO.cs
|
Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes
|
2 years ago |
|
MultiScaleVO.cs.meta
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
ScalableAO.cs
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
ScalableAO.cs.meta
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
ScreenSpaceReflections.cs
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
ScreenSpaceReflections.cs.meta
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
SubpixelMorphologicalAntialiasing.cs
|
Updated PPV2 code to version 3.3.0
|
3 years ago |
|
SubpixelMorphologicalAntialiasing.cs.meta
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
TemporalAntialiasing.cs
|
Updated PPV2 code to version 3.3.0
|
3 years ago |
|
TemporalAntialiasing.cs.meta
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
Upscaling.cs
|
Working SGSR2 2-pass FS implementation, bit dirty but good enough for testing.
|
1 year ago |
|
Upscaling.cs.meta
|
Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly.
|
1 year ago |
|
Upscaling.meta
|
Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly.
|
1 year ago |
|
Vignette.cs
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |
|
Vignette.cs.meta
|
Initial commit with clean version of PPV2 v3.2.2
|
3 years ago |