Development repository for FSR2 integration into Unity Post-Processing Stack V2.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Nico de Poel dd33e77b6f Reworked ASR passes to allow for blitting using fragment shaders, and got an idea of the problems yet to solve. Modified assets script and added it to the PPV2 resources. Some additional refactoring and bug fixing as well. 11 months ago
..
HistogramMonitor.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
HistogramMonitor.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
LightMeterMonitor.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
LightMeterMonitor.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Monitor.cs Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
Monitor.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
VectorscopeMonitor.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
VectorscopeMonitor.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
WaveformMonitor.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
WaveformMonitor.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago