Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel dd33e77b6f Reworked ASR passes to allow for blitting using fragment shaders, and got an idea of the problems yet to solve. Modified assets script and added it to the PPV2 resources. Some additional refactoring and bug fixing as well. 11 months ago
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LensDirt00.png Initial commit with clean version of PPV2 v3.2.2 3 years ago
LensDirt00.png.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
LensDirt01.png Initial commit with clean version of PPV2 v3.2.2 3 years ago
LensDirt01.png.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
LensDirt02.png Initial commit with clean version of PPV2 v3.2.2 3 years ago
LensDirt02.png.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
LensDirt03.png Initial commit with clean version of PPV2 v3.2.2 3 years ago
LensDirt03.png.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago