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Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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134 Commits
12 Branches
0 Tags
135 MiB
C# 100%
 
Tree: dd33e77b6f
armasr
asr-console
dec2024update
fsr2
fsr3
fsr3.1
master
may2025update
multi-scaler
pssr
sgsr2_fs
stable
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FSRTestPPV2/Packages/com.unity.postprocessing@3.2.2/Tests
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Nico de Poel dd33e77b6f
Reworked ASR passes to allow for blitting using fragment shaders, and got an idea of the problems yet to solve. Modified assets script and added it to the PPV2 resources. Some additional refactoring and bug fixing as well.
11 months ago
..
Editor Initial commit with clean version of PPV2 v3.2.2 3 years ago
Runtime Initial commit with clean version of PPV2 v3.2.2 3 years ago
.tests.json Initial commit with clean version of PPV2 v3.2.2 3 years ago
Editor.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Runtime.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
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