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Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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114 Commits
12 Branches
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135 MiB
C# 100%
 
Tree: ed566a8beb
armasr
asr-console
dec2024update
fsr2
fsr3
fsr3.1
master
may2025update
multi-scaler
pssr
sgsr2_fs
stable
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FSRTestPPV2/Packages/com.unity.postprocessing@3.2.2/PostProcessing/Shaders/Editor
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Nico de Poel ed566a8beb
Empirically determined the best setup for motion vectors in OpenGL, though it still doesn't make a whole lot of sense. Added opt-in debug symbols line to the upscale shaders to make analysis easier.
1 year ago
..
ConvertToLog.shader Initial commit with clean version of PPV2 v3.2.2 3 years ago
ConvertToLog.shader.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
CurveGrid.shader Initial commit with clean version of PPV2 v3.2.2 3 years ago
CurveGrid.shader.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Trackball.shader Initial commit with clean version of PPV2 v3.2.2 3 years ago
Trackball.shader.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
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