Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel f35b63f292 Made undoing of mipmap bias a distinct separate callback, so that it can be overridden by client apps. Skip textures that don't have mipmaps and thus don't have any use for a mipmap bias. 3 years ago
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Editor Merge branch 'master' into fsr2 3 years ago
Gizmos Initial commit with clean version of PPV2 v3.2.2 3 years ago
Runtime Made undoing of mipmap bias a distinct separate callback, so that it can be overridden by client apps. Skip textures that don't have mipmaps and thus don't have any use for a mipmap bias. 3 years ago
Shaders Disable plugin importer settings on all FSR2 header include files 3 years ago
Textures Initial commit with clean version of PPV2 v3.2.2 3 years ago
Editor.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Gizmos.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessResources.asset Initial integration of FSR2 into the post-processing pipeline, as just an alternative to the standard TAA option. No upscaling yet. 3 years ago
PostProcessResources.asset.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Runtime.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Shaders.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Textures.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago