Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel f87457803c Reworked plugin structure so that up to four MFSR context can be created and used, with Unity being able to select which context to use. 1 year ago
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Upscaling Reworked plugin structure so that up to four MFSR context can be created and used, with Unity being able to select which context to use. 1 year ago
AmbientOcclusion.cs Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
AmbientOcclusion.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
AutoExposure.cs Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
AutoExposure.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Bloom.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
Bloom.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
ChromaticAberration.cs Updated PPV2 code to version 3.3.0 3 years ago
ChromaticAberration.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
ColorGrading.cs Updated PPV2 code to version 3.3.1 3 years ago
ColorGrading.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
DepthOfField.cs Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly. 1 year ago
DepthOfField.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Dithering.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
Dithering.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
FastApproximateAntialiasing.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
FastApproximateAntialiasing.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Fog.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
Fog.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Grain.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
Grain.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
LensDistortion.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
LensDistortion.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
MotionBlur.cs Updated PPV2 code to version 3.3.0 3 years ago
MotionBlur.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
MultiScaleVO.cs Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
MultiScaleVO.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
ScalableAO.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
ScalableAO.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
ScreenSpaceReflections.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
ScreenSpaceReflections.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
SubpixelMorphologicalAntialiasing.cs Updated PPV2 code to version 3.3.0 3 years ago
SubpixelMorphologicalAntialiasing.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
TemporalAntialiasing.cs Updated PPV2 code to version 3.3.0 3 years ago
TemporalAntialiasing.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Upscaling.cs First working proof-of-concept implementation of PSSR 1 year ago
Upscaling.cs.meta Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly. 1 year ago
Upscaling.meta Reworked upscaling integration to allow for multiple upscaler algorithms that can be switched on the fly. 1 year ago
Vignette.cs Initial commit with clean version of PPV2 v3.2.2 3 years ago
Vignette.cs.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago