Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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{
"name": "Unity.Postprocessing.Runtime",
"rootNamespace": "",
"references": [
"FidelityFX.FSR"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [
{
"name": "com.unity.render-pipelines.lightweight",
"expression": "1.0.0",
"define": "LWRP_1_0_0_OR_NEWER"
},
{
"name": "com.unity.render-pipelines.universal",
"expression": "1.0.0",
"define": "UNIVERSAL_1_0_0_OR_NEWER"
},
{
"name": "com.unity.modules.vr",
"expression": "1.0.0",
"define": "ENABLE_VR_MODULE"
},
{
"name": "com.unity.modules.xr",
"expression": "1.0.0",
"define": "ENABLE_XR_MODULE"
}
],
"noEngineReferences": false
}