Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel facfd037d2 Added Legacy variants of the ASR shaders, without DXC, Native16Bit or wave operations. Separated them into an AsrShaderBundle that can be selected from at run-time based on the current graphics device. 10 months ago
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Documentation~ Updated PPV2 code to version 3.3.0 3 years ago
PostProcessing Added Legacy variants of the ASR shaders, without DXC, Native16Bit or wave operations. Separated them into an AsrShaderBundle that can be selected from at run-time based on the current graphics device. 10 months ago
Tests Initial commit with clean version of PPV2 v3.2.2 3 years ago
.buginfo Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
.gitattributes Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
.signature Initial commit with clean version of PPV2 v3.2.2 3 years ago
CHANGELOG.md Upgraded to PPV2 version 3.4.0 with WebGPU support and several bug fixes 2 years ago
CHANGELOG.md.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
LICENSE.md Initial commit with clean version of PPV2 v3.2.2 3 years ago
LICENSE.md.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PostProcessing.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Tests.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
package.json Removed .19f1 requirement from PPV2 package. Any Unity 2020.1 and up should be supported. 2 years ago
package.json.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago