Development repository for FSR2 integration into Unity Post-Processing Stack V2.
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Nico de Poel fdf2125cfe Revert "Removed Xbox Series from the modern shaders, as it doesn't like Native16Bit at all and just falls back to legacy, and restored Native16Bit to all the modern shaders. Xbox Series will still use DXC and wave operations." 10 months ago
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ConstructionLightLow.prefab Initial commit with clean version of PPV2 v3.2.2 3 years ago
ConstructionLightLow.prefab.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
PaintSupplies.prefab Initial commit with clean version of PPV2 v3.2.2 3 years ago
PaintSupplies.prefab.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Props.prefab Initial commit with clean version of PPV2 v3.2.2 3 years ago
Props.prefab.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Workbench.prefab Initial commit with clean version of PPV2 v3.2.2 3 years ago
Workbench.prefab.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Workbench_LOD0.prefab Initial commit with clean version of PPV2 v3.2.2 3 years ago
Workbench_LOD0.prefab.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
Workbench_LOD1.prefab Initial commit with clean version of PPV2 v3.2.2 3 years ago
Workbench_LOD1.prefab.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago
WorkshopSet.prefab Initial commit with clean version of PPV2 v3.2.2 3 years ago
WorkshopSet.prefab.meta Initial commit with clean version of PPV2 v3.2.2 3 years ago