Browse Source

Added a script for outputting the current quality mode

master
Nico de Poel 3 years ago
parent
commit
74d595aa70
  1. 2
      .gitignore
  2. 83
      Assets/Scenes/SampleScene.unity
  3. 8
      Assets/Scripts.meta
  4. 30
      Assets/Scripts/InfoDisplay.cs
  5. 11
      Assets/Scripts/InfoDisplay.cs.meta

2
.gitignore

@ -5,3 +5,5 @@ Builds/
Library/ Library/
Logs/ Logs/
UserSettings/ UserSettings/
obj/
.idea/

83
Assets/Scenes/SampleScene.unity

@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1 m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0} m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 705507994} m_Sun: {fileID: 705507994}
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1}
m_UseRadianceAmbientProbe: 0 m_UseRadianceAmbientProbe: 0
--- !u!157 &3 --- !u!157 &3
LightmapSettings: LightmapSettings:
@ -104,7 +104,7 @@ NavMeshSettings:
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m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_BuildSettings: m_BuildSettings:
serializedVersion: 2
serializedVersion: 3
agentTypeID: 0 agentTypeID: 0
agentRadius: 0.5 agentRadius: 0.5
agentHeight: 2 agentHeight: 2
@ -117,7 +117,9 @@ NavMeshSettings:
cellSize: 0.16666667 cellSize: 0.16666667
manualTileSize: 0 manualTileSize: 0
tileSize: 256 tileSize: 256
accuratePlacement: 0
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maxJobWorkers: 0
preserveTilesOutsideBounds: 0
debug: debug:
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@ -125,7 +127,8 @@ NavMeshSettings:
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m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6 serializedVersion: 6
m_Component: m_Component:
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@ -141,15 +144,18 @@ GameObject:
Light: Light:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 705507993} m_GameObject: {fileID: 705507993}
m_Enabled: 1 m_Enabled: 1
serializedVersion: 8
serializedVersion: 10
m_Type: 1 m_Type: 1
m_Shape: 0
m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1} m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
m_Intensity: 1 m_Intensity: 1
m_Range: 10 m_Range: 10
m_SpotAngle: 30 m_SpotAngle: 30
m_InnerSpotAngle: 21.80208
m_CookieSize: 10 m_CookieSize: 10
m_Shadows: m_Shadows:
m_Type: 2 m_Type: 2
@ -159,6 +165,24 @@ Light:
m_Bias: 0.05 m_Bias: 0.05
m_NormalBias: 0.4 m_NormalBias: 0.4
m_NearPlane: 0.2 m_NearPlane: 0.2
m_CullingMatrixOverride:
e00: 1
e01: 0
e02: 0
e03: 0
e10: 0
e11: 1
e12: 0
e13: 0
e20: 0
e21: 0
e22: 1
e23: 0
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e32: 0
e33: 1
m_UseCullingMatrixOverride: 0
m_Cookie: {fileID: 0} m_Cookie: {fileID: 0}
m_DrawHalo: 0 m_DrawHalo: 0
m_Flare: {fileID: 0} m_Flare: {fileID: 0}
@ -166,23 +190,29 @@ Light:
m_CullingMask: m_CullingMask:
serializedVersion: 2 serializedVersion: 2
m_Bits: 4294967295 m_Bits: 4294967295
m_RenderingLayerMask: 1
m_Lightmapping: 1 m_Lightmapping: 1
m_LightShadowCasterMode: 0 m_LightShadowCasterMode: 0
m_AreaSize: {x: 1, y: 1} m_AreaSize: {x: 1, y: 1}
m_BounceIntensity: 1 m_BounceIntensity: 1
m_ColorTemperature: 6570 m_ColorTemperature: 6570
m_UseColorTemperature: 0 m_UseColorTemperature: 0
m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
m_UseBoundingSphereOverride: 0
m_UseViewFrustumForShadowCasterCull: 1
m_ShadowRadius: 0 m_ShadowRadius: 0
m_ShadowAngle: 0 m_ShadowAngle: 0
--- !u!4 &705507995 --- !u!4 &705507995
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 705507993} m_GameObject: {fileID: 705507993}
m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261} m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
m_LocalPosition: {x: 0, y: 3, z: 0} m_LocalPosition: {x: 0, y: 3, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 1 m_RootOrder: 1
@ -191,12 +221,14 @@ Transform:
GameObject: GameObject:
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m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6 serializedVersion: 6
m_Component: m_Component:
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- component: {fileID: 963194227} - component: {fileID: 963194227}
- component: {fileID: 963194226} - component: {fileID: 963194226}
- component: {fileID: 963194229}
m_Layer: 0 m_Layer: 0
m_Name: Main Camera m_Name: Main Camera
m_TagString: MainCamera m_TagString: MainCamera
@ -208,24 +240,35 @@ GameObject:
AudioListener: AudioListener:
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m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
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m_GameObject: {fileID: 963194225} m_GameObject: {fileID: 963194225}
m_Enabled: 1 m_Enabled: 1
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Camera: Camera:
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m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_GameObject: {fileID: 963194225} m_GameObject: {fileID: 963194225}
m_Enabled: 1 m_Enabled: 1
serializedVersion: 2 serializedVersion: 2
m_ClearFlags: 1 m_ClearFlags: 1
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0} m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_projectionMatrixMode: 1 m_projectionMatrixMode: 1
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_GateFitMode: 2 m_GateFitMode: 2
m_FOVAxisMode: 0
m_Iso: 200
m_ShutterSpeed: 0.005
m_Aperture: 16
m_FocusDistance: 10
m_FocalLength: 50 m_FocalLength: 50
m_BladeCount: 5
m_Curvature: {x: 2, y: 11}
m_BarrelClipping: 0.25
m_Anamorphism: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_NormalizedViewPortRect: m_NormalizedViewPortRect:
serializedVersion: 2 serializedVersion: 2
x: 0 x: 0
@ -256,12 +299,26 @@ Camera:
Transform: Transform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 963194225} m_GameObject: {fileID: 963194225}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1, z: -10} m_LocalPosition: {x: 0, y: 1, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 0 m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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MonoBehaviour:
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8
Assets/Scripts.meta

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 2f4188ec9ba6e4a40b5386b4a1b78fd9
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30
Assets/Scripts/InfoDisplay.cs

@ -0,0 +1,30 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InfoDisplay : MonoBehaviour
{
private string[] _names;
void Start()
{
_names = QualitySettings.names;
int currentQuality = QualitySettings.GetQualityLevel();
Debug.Log($"Quality profile is currently set to: {_names[currentQuality]}");
}
void OnGUI()
{
if (_names == null)
return;
float scale = Screen.height / 720f;
if (scale > Mathf.Epsilon)
{
GUI.matrix = Matrix4x4.Scale(new Vector3(scale, scale, scale));
}
int currentQuality = QualitySettings.GetQualityLevel();
GUILayout.Label(_names[currentQuality]);
}
}

11
Assets/Scripts/InfoDisplay.cs.meta

@ -0,0 +1,11 @@
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defaultReferences: []
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