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@ -63,12 +63,28 @@ void world_draw(const world_t *world) |
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vecs[vertIdx].pad = vert->baseLight; |
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} |
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// Draw the face as a triangle fan |
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for (int vertIdx = 1; vertIdx < face->numFaceVertices - 1; ++vertIdx) |
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// Draw the face as a triangle strip |
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const SVECTOR *v0, *v1, *v2; |
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const SVECTOR *head = vecs; |
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const SVECTOR *tail = vecs + face->numFaceVertices; |
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u_char reverse = 0; |
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v2 = head++; // Initialize first vertex to index 0 and set head to index 1 |
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for (u_char vertIdx = 0; vertIdx < face->numFaceVertices - 2; ++vertIdx) |
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{ |
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if (reverse ^= 1) |
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{ |
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const SVECTOR *v0 = &vecs[0]; |
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const SVECTOR *v1 = &vecs[vertIdx]; |
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const SVECTOR *v2 = &vecs[vertIdx + 1]; |
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v0 = v2; |
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v1 = head; |
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v2 = --tail; |
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} |
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else |
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{ |
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v0 = v1; |
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v1 = ++head; |
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v2 = tail; |
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} |
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// Naively draw the triangle with GTE, nothing special or optimized about this |
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gte_ldv3(v0, v1, v2); |
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