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@ -38,7 +38,7 @@ void world_load(const u_long *data, world_t *world) |
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bytes += sizeof(ps1bsp_face_t) * world->header->numFaces; |
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} |
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static inline void drawface_triangle_fan(const ps1bsp_face_t *face, SVECTOR *vecs) |
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static INLINE void drawface_triangle_fan(const ps1bsp_face_t *face, SVECTOR *vecs) |
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{ |
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int p; |
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@ -84,7 +84,7 @@ static inline void drawface_triangle_fan(const ps1bsp_face_t *face, SVECTOR *vec |
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} |
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} |
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static inline void drawface_triangle_strip(const ps1bsp_face_t *face, SVECTOR *vecs) |
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static INLINE void drawface_triangle_strip(const ps1bsp_face_t *face, SVECTOR *vecs) |
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{ |
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int p; |
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@ -146,7 +146,7 @@ static inline void drawface_triangle_strip(const ps1bsp_face_t *face, SVECTOR *v |
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} |
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} |
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static inline void drawface_quad_strip(const ps1bsp_face_t *face, SVECTOR *vecs) |
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static INLINE void drawface_quad_strip(const ps1bsp_face_t *face, SVECTOR *vecs) |
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{ |
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int p; |
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@ -236,7 +236,7 @@ void world_draw(const world_t *world) |
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} |
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if (face->numFaceVertices == 3) |
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drawface_triangle_fan(face, vecs); |
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drawface_triangle_strip(face, vecs); |
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else |
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drawface_quad_strip(face, vecs); |
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} |
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