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@ -6,14 +6,14 @@ |
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static SVECTOR left, right, top, bottom; |
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static SVECTOR left, right, top, bottom; |
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static INLINE void frustum_buildPlane(MATRIX *view_matrix, VECTOR *normal, SVECTOR *outPlane) |
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static INLINE void frustum_buildPlane(MATRIX *rot_matrix, VECTOR *normal, SVECTOR *outPlane) |
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{ |
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{ |
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ApplyMatrixLV(view_matrix, normal, normal); |
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ApplyMatrixLV(rot_matrix, normal, normal); |
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VectorNormalS(normal, outPlane); |
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VectorNormalS(normal, outPlane); |
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outPlane->pad = m_dot12(cam_pos, *outPlane); |
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outPlane->pad = -m_dot12(cam_pos, *outPlane); |
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} |
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} |
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void frustum_update(MATRIX *view_matrix, int width, int height) |
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void frustum_update(int width, int height) |
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{ |
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{ |
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VECTOR l, r, t, b; |
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VECTOR l, r, t, b; |
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@ -41,16 +41,33 @@ void frustum_update(MATRIX *view_matrix, int width, int height) |
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t.vy = ONE; |
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t.vy = ONE; |
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t.vz = -b.vz; |
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t.vz = -b.vz; |
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frustum_buildPlane(view_matrix, &l, &left); |
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frustum_buildPlane(view_matrix, &r, &right); |
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frustum_buildPlane(view_matrix, &t, &top); |
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frustum_buildPlane(view_matrix, &b, &bottom); |
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MATRIX rot_matrix; |
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RotMatrixQ(&cam_rot, &rot_matrix); |
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frustum_buildPlane(&rot_matrix, &l, &left); |
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frustum_buildPlane(&rot_matrix, &r, &right); |
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frustum_buildPlane(&rot_matrix, &t, &top); |
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frustum_buildPlane(&rot_matrix, &b, &bottom); |
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// FntPrint(-1, "l = %d %d, r = %d %d, t = %d %d, b = %d %d\n", |
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// FntPrint(-1, "l = %d %d, r = %d %d, t = %d %d, b = %d %d\n", |
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// left.vx, left.pad, right.vx, right.pad, top.vz, top.pad, bottom.vz, bottom.pad); |
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// left.vx, left.pad, right.vx, right.pad, top.vz, top.pad, bottom.vz, bottom.pad); |
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} |
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} |
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u_char frustum_checkSphere(SVECTOR *sphere) |
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u_char frustum_pointInside(SVECTOR *point) |
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{ |
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if (m_dot12(left, *point) + left.pad < 0) return 0; |
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if (m_dot12(right, *point) + right.pad < 0) return 0; |
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if (m_dot12(top, *point) + top.pad < 0) return 0; |
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if (m_dot12(bottom, *point) + bottom.pad < 0) return 0; |
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return 1; |
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} |
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u_char frustum_sphereInside(SVECTOR *sphere) |
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{ |
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{ |
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short radius = -sphere->pad; |
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if (m_dot12(left, *sphere) + left.pad < radius) return 0; |
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if (m_dot12(right, *sphere) + right.pad < radius) return 0; |
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if (m_dot12(top, *sphere) + top.pad < radius) return 0; |
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if (m_dot12(bottom, *sphere) + bottom.pad < radius) return 0; |
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return 1; |
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return 1; |
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} |
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} |