111 Commits (2122ae342183216479fa260d1522ad3c7201edbb)
 

Author SHA1 Message Date
Nico de Poel 780abe0d84 Fixes to the time system to make it work on real hardware, and prevent potential crash from division by zero. 3 years ago
Nico de Poel be9719ce03 Made a few changes to the ordering of the display code, which fixes execution on real hardware. 3 years ago
Nico de Poel 5709d4973c Adapted Select button input to switch between NTSC and PAL, which is a bit more useful at the moment. 3 years ago
Nico de Poel edd851f9e3 Tweaks to time system: 3 years ago
Nico de Poel a80c6d490b First implementation of interlaced mode and switching display modes by pressing Select. 3 years ago
Nico de Poel adff38b978 Expanded display initialization code with proper handling of both NTSC and PAL aspect ratios, and allowing PAL to render at higher resolution. 3 years ago
Nico de Poel 90d18c3876 Added debug and release build configurations 3 years ago
Nico de Poel 8b865cdb8a Implemented framerate-independent movement speed 3 years ago
Nico de Poel a94ec5dc33 Implemented real-time clock, allowing for precise timekeeping and framerate-independent game updates. 3 years ago
Nico de Poel 5a3b6aac46 First implementation of world loading and rendering. No BSP logic or optimizations in here yet, but something is being displayed! 3 years ago
Nico de Poel ea44f4e99c First import, with bits of code taken from the MDL viewer prototype, split up into organized units. 3 years ago