- Load map data using a macro, so I can easily change the implementation for all data chunks.
- Implemented a visdata function that loads all 1's, so that every leaf will be drawn.
- Point-to-plane distance now uses copies of input vectors. May or may not be faster.
- Fixed fps counter rounding and disabled vsync so we can see the true framerate
Not sure why the original method doesn't work, probably some weird limitation on the memory/GTE register subsystems.
This will get rewritten anyway so it doesn't matter much now.
- Init time system first, because it no longer depends on video mode.
- Made real time updates less frequent, so it has less impact on performance. Still more than accurate enough.