Home Explore Help
Sign In
ndepoel
/
ps1bsp
1
0
Fork 0
Code Issues Pull Requests Projects Releases Wiki Activity
11 Commits
3 Branches
0 Tags
14 MiB
Tree: 780abe0d84
master
tess_experiment
unrollquadloop
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from '780abe0d84'
${ noResults }
Commit Graph

5 Commits (780abe0d84ccf553b51865e6fa203bd7be244a03)

Author SHA1 Message Date
Nico de Poel 780abe0d84 Fixes to the time system to make it work on real hardware, and prevent potential crash from division by zero.
3 years ago
Nico de Poel edd851f9e3 Tweaks to time system:
- Init time system first, because it no longer depends on video mode.
- Made real time updates less frequent, so it has less impact on performance. Still more than accurate enough.
3 years ago
Nico de Poel a94ec5dc33 Implemented real-time clock, allowing for precise timekeeping and framerate-independent game updates.
3 years ago
Nico de Poel 5a3b6aac46 First implementation of world loading and rendering. No BSP logic or optimizations in here yet, but something is being displayed!
3 years ago
Nico de Poel ea44f4e99c First import, with bits of code taken from the MDL viewer prototype, split up into organized units.
3 years ago
Powered by Gitea Version: 1.14.1 Page: 25ms Template: 2ms
English
English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil Português de Portugal polski български italiano suomi Türkçe čeština српски svenska 한국어
Licenses API Website Go1.16.3