6 Commits (79f1e52d1e0f08af5730983585a25faa2945ddeb)

Author SHA1 Message Date
Nico de Poel f4017d5f56 Modified triangle rendering code so that it finally works on real hardware. 3 years ago
Nico de Poel 780abe0d84 Fixes to the time system to make it work on real hardware, and prevent potential crash from division by zero. 3 years ago
Nico de Poel edd851f9e3 Tweaks to time system: 3 years ago
Nico de Poel a94ec5dc33 Implemented real-time clock, allowing for precise timekeeping and framerate-independent game updates. 3 years ago
Nico de Poel 5a3b6aac46 First implementation of world loading and rendering. No BSP logic or optimizations in here yet, but something is being displayed! 3 years ago
Nico de Poel ea44f4e99c First import, with bits of code taken from the MDL viewer prototype, split up into organized units. 3 years ago