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tess_experiment
unrollquadloop
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3 Commits (d7a49574521fd9c790eb2b6e69bab88fd931e16c)

Author SHA1 Message Date
Nico de Poel 08008af2a0 Implemented rudimentary baked lighting through vertex colors and gouraud shading.
3 years ago
Nico de Poel f8a4d171a3 Faces now have a vertex index list, which is more space-efficient and allows easy rewrites of polygon topology.
Also works quite well with the scratchpad RAM setup.
3 years ago
Nico de Poel 5a3b6aac46 First implementation of world loading and rendering. No BSP logic or optimizations in here yet, but something is being displayed!
3 years ago
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