Quake BSP renderer for PS1
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Nico de Poel d7a4957452 Re-enabled bounds check for primitive buffer. Fixes crashing on larger maps. 3 years ago
.gitignore First import, with bits of code taken from the MDL viewer prototype, split up into organized units. 3 years ago
CMakeLists.txt First implementation of world loading and rendering. No BSP logic or optimizations in here yet, but something is being displayed! 3 years ago
CMakePresets.json Added debug and release build configurations 3 years ago
asset.c First import, with bits of code taken from the MDL viewer prototype, split up into organized units. 3 years ago
asset.h First import, with bits of code taken from the MDL viewer prototype, split up into organized units. 3 years ago
atlas-e1m1.tim First import, with bits of code taken from the MDL viewer prototype, split up into organized units. 3 years ago
atlas-e2m2.tim First import, with bits of code taken from the MDL viewer prototype, split up into organized units. 3 years ago
common.h Set up some helper functions for memory management, including scratchpad memory. Moved the primitive buffer here too. 3 years ago
display.c Adjusted display values slightly to better match aspect between NTSC and PAL, and for better vertical centering in PAL. 3 years ago
display.h Adapted Select button input to switch between NTSC and PAL, which is a bit more useful at the moment. 3 years ago
input.c Reset background and dither flags when switching video modes. Fixes flickering background. 3 years ago
input.h First import, with bits of code taken from the MDL viewer prototype, split up into organized units. 3 years ago
iso.xml First import, with bits of code taken from the MDL viewer prototype, split up into organized units. 3 years ago
main.c Modified triangle rendering code so that it finally works on real hardware. 3 years ago
memory.c Re-enabled bounds check for primitive buffer. Fixes crashing on larger maps. 3 years ago
memory.h Rewrote scratchpad function to work more as I envisioned it: 3 years ago
ps1bsp.h Faces now have a vertex index list, which is more space-efficient and allows easy rewrites of polygon topology. 3 years ago
qmath.c First implementation of world loading and rendering. No BSP logic or optimizations in here yet, but something is being displayed! 3 years ago
qmath.h First implementation of world loading and rendering. No BSP logic or optimizations in here yet, but something is being displayed! 3 years ago
system.cnf First import, with bits of code taken from the MDL viewer prototype, split up into organized units. 3 years ago
test.ps1bsp Implemented rudimentary baked lighting through vertex colors and gouraud shading. 3 years ago
time.c Fixes to the time system to make it work on real hardware, and prevent potential crash from division by zero. 3 years ago
time.h Implemented real-time clock, allowing for precise timekeeping and framerate-independent game updates. 3 years ago
world.c Implemented rudimentary baked lighting through vertex colors and gouraud shading. 3 years ago
world.h Faces now have a vertex index list, which is more space-efficient and allows easy rewrites of polygon topology. 3 years ago