Quake BSP renderer for PS1
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Nico de Poel adff38b978 Expanded display initialization code with proper handling of both NTSC and PAL aspect ratios, and allowing PAL to render at higher resolution. 3 years ago
.gitignore First import, with bits of code taken from the MDL viewer prototype, split up into organized units. 3 years ago
CMakeLists.txt First implementation of world loading and rendering. No BSP logic or optimizations in here yet, but something is being displayed! 3 years ago
CMakePresets.json Added debug and release build configurations 3 years ago
asset.c First import, with bits of code taken from the MDL viewer prototype, split up into organized units. 3 years ago
asset.h First import, with bits of code taken from the MDL viewer prototype, split up into organized units. 3 years ago
atlas-e1m1.tim First import, with bits of code taken from the MDL viewer prototype, split up into organized units. 3 years ago
atlas-e2m2.tim First import, with bits of code taken from the MDL viewer prototype, split up into organized units. 3 years ago
common.h First implementation of world loading and rendering. No BSP logic or optimizations in here yet, but something is being displayed! 3 years ago
display.c Expanded display initialization code with proper handling of both NTSC and PAL aspect ratios, and allowing PAL to render at higher resolution. 3 years ago
display.h Expanded display initialization code with proper handling of both NTSC and PAL aspect ratios, and allowing PAL to render at higher resolution. 3 years ago
input.c Implemented framerate-independent movement speed 3 years ago
input.h First import, with bits of code taken from the MDL viewer prototype, split up into organized units. 3 years ago
iso.xml First import, with bits of code taken from the MDL viewer prototype, split up into organized units. 3 years ago
main.c Implemented real-time clock, allowing for precise timekeeping and framerate-independent game updates. 3 years ago
ps1bsp.h First implementation of world loading and rendering. No BSP logic or optimizations in here yet, but something is being displayed! 3 years ago
qmath.c First implementation of world loading and rendering. No BSP logic or optimizations in here yet, but something is being displayed! 3 years ago
qmath.h First implementation of world loading and rendering. No BSP logic or optimizations in here yet, but something is being displayed! 3 years ago
system.cnf First import, with bits of code taken from the MDL viewer prototype, split up into organized units. 3 years ago
test.ps1bsp First implementation of world loading and rendering. No BSP logic or optimizations in here yet, but something is being displayed! 3 years ago
time.c Implemented real-time clock, allowing for precise timekeeping and framerate-independent game updates. 3 years ago
time.h Implemented real-time clock, allowing for precise timekeeping and framerate-independent game updates. 3 years ago
world.c First implementation of world loading and rendering. No BSP logic or optimizations in here yet, but something is being displayed! 3 years ago
world.h First implementation of world loading and rendering. No BSP logic or optimizations in here yet, but something is being displayed! 3 years ago