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@ -381,8 +381,8 @@ int process_faces(const world_t* world, const TextureList& textures) |
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outModel.origin = model->origin.convertWorldPosition(); |
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outModel.nodeId0 = (u_short)model->node_id0; |
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outModel.nodeId1 = (u_short)model->node_id1; |
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outModel.nodeId2 = (u_short)model->node_id2; |
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outModel.nodeId3 = (u_short)model->node_id3; |
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outModel.firstFace = (u_short)model->face_id; |
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outModel.numFaces = (u_short)model->face_num; |
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outModels.push_back(outModel); |
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} |
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