@ -343,8 +343,10 @@ int process_faces(const world_t* world, const TextureList& textures)
ps1bsp_model_t outModel = { 0 } ;
ps1bsp_model_t outModel = { 0 } ;
outModel . boundingSphere = model - > bound . toBoundingSphere ( ) ;
outModel . boundingSphere = model - > bound . toBoundingSphere ( ) ;
outModel . origin = model - > origin . convertWorldPosition ( ) ;
outModel . origin = model - > origin . convertWorldPosition ( ) ;
outModel . nodeId = ( u_short ) model - > node_id0 ;
outModel . clipNodeId = ( u_short ) model - > node_id1 ;
outModel . nodeId0 = ( u_short ) model - > node_id0 ;
outModel . nodeId1 = ( u_short ) model - > node_id1 ;
outModel . nodeId2 = ( u_short ) model - > node_id2 ;
outModel . nodeId3 = ( u_short ) model - > node_id3 ;
outModels . push_back ( outModel ) ;
outModels . push_back ( outModel ) ;
}
}
@ -365,9 +367,9 @@ int process_faces(const world_t* world, const TextureList& textures)
writeMapData ( outPlanes , outHeader . planes , fbsp ) ;
writeMapData ( outPlanes , outHeader . planes , fbsp ) ;
writeMapData ( outNodes , outHeader . nodes , fbsp ) ;
writeMapData ( outNodes , outHeader . nodes , fbsp ) ;
writeMapData ( outLeaves , outHeader . leaves , fbsp ) ;
writeMapData ( outLeaves , outHeader . leaves , fbsp ) ;
writeMapData ( outLeafFaces , outHeader . leafFaces , fbsp ) ;
writeMapData ( outVisData , outHeader . visData , fbsp ) ;
writeMapData ( outModels , outHeader . models , fbsp ) ;
writeMapData ( outModels , outHeader . models , fbsp ) ;
writeMapData ( outLeafFaces , outHeader . leafFaces , fbsp ) ; // TODO: should round these up to multiples of 4 bytes so as not to cause alignment issues with subsequent data sets
writeMapData ( outVisData , outHeader . visData , fbsp ) ;
// Write final header
// Write final header
fseek ( fbsp , 0 , SEEK_SET ) ;
fseek ( fbsp , 0 , SEEK_SET ) ;