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4 Commits (e65ce7b673ee3f01f600326ea59772ae11986c7f)

Author SHA1 Message Date
Nico de Poel e65ce7b673 First attempt at calculating lighting per face-vertex with smoothing based on the angle between faces, using edge adjacency to determine neighbouring faces.
Not quite right yet but it does get a result, and it's given me a good idea of what the correct solution for this should be.
3 years ago
Nico de Poel a631e5a90d Reworked PS1BSP format to use dentry-style header info, and added structs for planes, nodes and leafs.
3 years ago
Nico de Poel bd339fc737 Separated file loading from BSP processing, making it easier to use data from different sources and also ensuring everything gets cleaned up properly at the end.
3 years ago
Nico de Poel 8f82f467a0 First import of PS1 MDL/BSP tools project, long overdue
3 years ago
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