Tools for preprocessing data files from Quake to make them suitable for use on PS1 hardware
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Nico de Poel
e65ce7b673
First attempt at calculating lighting per face-vertex with smoothing based on the angle between faces, using edge adjacency to determine neighbouring faces.
Not quite right yet but it does get a result, and it's given me a good idea of what the correct solution for this should be.
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3 years ago |
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Docs
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Added documentation downloaded from Lameguy64
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3 years ago |
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PS1MDL
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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rectpack
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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.gitignore
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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N64E1M1.bsp
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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N64E2M2.bsp
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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PS1BSP.sln
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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PS1BSP.vcxproj
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First attempt at calculating lighting per face-vertex with smoothing based on the angle between faces, using edge adjacency to determine neighbouring faces.
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3 years ago |
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PS1BSP.vcxproj.filters
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First attempt at calculating lighting per face-vertex with smoothing based on the angle between faces, using edge adjacency to determine neighbouring faces.
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3 years ago |
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anorms.h
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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bsp.h
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First attempt at calculating lighting per face-vertex with smoothing based on the angle between faces, using edge adjacency to determine neighbouring faces.
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3 years ago |
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common.h
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First attempt at calculating lighting per face-vertex with smoothing based on the angle between faces, using edge adjacency to determine neighbouring faces.
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3 years ago |
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lighting.cpp
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First attempt at calculating lighting per face-vertex with smoothing based on the angle between faces, using edge adjacency to determine neighbouring faces.
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3 years ago |
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lighting.h
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First attempt at calculating lighting per face-vertex with smoothing based on the angle between faces, using edge adjacency to determine neighbouring faces.
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3 years ago |
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main.cpp
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First attempt at calculating lighting per face-vertex with smoothing based on the angle between faces, using edge adjacency to determine neighbouring faces.
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3 years ago |
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ps1bsp.h
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First attempt at calculating lighting per face-vertex with smoothing based on the angle between faces, using edge adjacency to determine neighbouring faces.
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3 years ago |
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ps1types.h
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Reworked PS1BSP format to use dentry-style header info, and added structs for planes, nodes and leafs.
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3 years ago |