Tools for preprocessing data files from Quake to make them suitable for use on PS1 hardware
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Nico de Poel e65ce7b673 First attempt at calculating lighting per face-vertex with smoothing based on the angle between faces, using edge adjacency to determine neighbouring faces. 3 years ago
Docs Added documentation downloaded from Lameguy64 3 years ago
PS1MDL First import of PS1 MDL/BSP tools project, long overdue 3 years ago
rectpack First import of PS1 MDL/BSP tools project, long overdue 3 years ago
.gitignore First import of PS1 MDL/BSP tools project, long overdue 3 years ago
N64E1M1.bsp First import of PS1 MDL/BSP tools project, long overdue 3 years ago
N64E2M2.bsp First import of PS1 MDL/BSP tools project, long overdue 3 years ago
PS1BSP.sln First import of PS1 MDL/BSP tools project, long overdue 3 years ago
PS1BSP.vcxproj First attempt at calculating lighting per face-vertex with smoothing based on the angle between faces, using edge adjacency to determine neighbouring faces. 3 years ago
PS1BSP.vcxproj.filters First attempt at calculating lighting per face-vertex with smoothing based on the angle between faces, using edge adjacency to determine neighbouring faces. 3 years ago
anorms.h First import of PS1 MDL/BSP tools project, long overdue 3 years ago
bsp.h First attempt at calculating lighting per face-vertex with smoothing based on the angle between faces, using edge adjacency to determine neighbouring faces. 3 years ago
common.h First attempt at calculating lighting per face-vertex with smoothing based on the angle between faces, using edge adjacency to determine neighbouring faces. 3 years ago
lighting.cpp First attempt at calculating lighting per face-vertex with smoothing based on the angle between faces, using edge adjacency to determine neighbouring faces. 3 years ago
lighting.h First attempt at calculating lighting per face-vertex with smoothing based on the angle between faces, using edge adjacency to determine neighbouring faces. 3 years ago
main.cpp First attempt at calculating lighting per face-vertex with smoothing based on the angle between faces, using edge adjacency to determine neighbouring faces. 3 years ago
ps1bsp.h First attempt at calculating lighting per face-vertex with smoothing based on the angle between faces, using edge adjacency to determine neighbouring faces. 3 years ago
ps1types.h Reworked PS1BSP format to use dentry-style header info, and added structs for planes, nodes and leafs. 3 years ago