Tools for preprocessing data files from Quake to make them suitable for use on PS1 hardware
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Nico de Poel 628955d7a0 Added code and resources for exporting TIM image files directly 3 years ago
Docs Added documentation downloaded from Lameguy64 3 years ago
PS1MDL First import of PS1 MDL/BSP tools project, long overdue 3 years ago
rectpack First import of PS1 MDL/BSP tools project, long overdue 3 years ago
.gitignore First import of PS1 MDL/BSP tools project, long overdue 3 years ago
N64E1M1.bsp First import of PS1 MDL/BSP tools project, long overdue 3 years ago
N64E2M2.bsp First import of PS1 MDL/BSP tools project, long overdue 3 years ago
PS1BSP.sln First import of PS1 MDL/BSP tools project, long overdue 3 years ago
PS1BSP.vcxproj Added code and resources for exporting TIM image files directly 3 years ago
PS1BSP.vcxproj.filters Added code and resources for exporting TIM image files directly 3 years ago
anorms.h First import of PS1 MDL/BSP tools project, long overdue 3 years ago
bsp.h First pass at converting texture info to PS1 VRAM data. Not quite right yet but it's starting to work. 3 years ago
common.h Further improvement to lightmapping system: 3 years ago
lighting.cpp A bit of cleanup and moved the facesWithPoint function to world_t, for easier reuse 3 years ago
lighting.h A bit of cleanup and moved the facesWithPoint function to world_t, for easier reuse 3 years ago
main.cpp Small tweaks to make a few textures on n64start a bit nicer 3 years ago
palette.lmp Added code and resources for exporting TIM image files directly 3 years ago
ps1bsp.h Fixed some issues with texture atlas, page and ID generation. Texture references generally seem to be in order now, but UVs are still a problem. 3 years ago
ps1types.h Reworked PS1BSP format to use dentry-style header info, and added structs for planes, nodes and leafs. 3 years ago
texture.cpp Small tweaks to make a few textures on n64start a bit nicer 3 years ago
texture.h First pass at converting texture info to PS1 VRAM data. Not quite right yet but it's starting to work. 3 years ago
tim.cpp Added code and resources for exporting TIM image files directly 3 years ago
tim.h Added code and resources for exporting TIM image files directly 3 years ago