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Docs
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Added documentation downloaded from Lameguy64
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3 years ago |
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PS1MDL
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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rectpack
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Tweaked heuristics of the rectpack algorithm to produce better results for our non-square texture atlases.
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3 years ago |
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.gitignore
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Allow easier bulk map conversion
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3 years ago |
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N64E1M1.bsp
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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N64E2M2.bsp
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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PS1BSP.sln
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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PS1BSP.vcxproj
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Implemented a more accurate face area computation, allowing for more precise tessellation LOD selection.
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3 years ago |
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PS1BSP.vcxproj.filters
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Implemented a more accurate face area computation, allowing for more precise tessellation LOD selection.
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3 years ago |
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anorms.h
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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bsp.h
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Made an attempt at detecting T-junctions in geometry and correcting the vertices for that. It sort of works but it doesn't have the desired effect yet. Back to the drawing board.
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3 years ago |
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common.h
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Added a few source references
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3 years ago |
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face.cpp
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Implemented a more accurate face area computation, allowing for more precise tessellation LOD selection.
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3 years ago |
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face.h
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Implemented a more accurate face area computation, allowing for more precise tessellation LOD selection.
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3 years ago |
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gpc.cpp
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Imported General Polygon Clipper library, which could come in handy to cut up faces to accomplish texture tiling
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3 years ago |
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gpc.h
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Imported General Polygon Clipper library, which could come in handy to cut up faces to accomplish texture tiling
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3 years ago |
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lighting.cpp
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A bit of cleanup:
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3 years ago |
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lighting.h
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A bit of cleanup:
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3 years ago |
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main.cpp
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Add four bounding vertex references to each face, for more accurate behind-the-camera/frustum culling
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3 years ago |
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matrix.h
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Create a reusable texture space transform matrix per face, and use it to build up the texture boundaries.
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3 years ago |
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palette.lmp
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Added code and resources for exporting TIM image files directly
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3 years ago |
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ps1bsp.h
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Add four bounding vertex references to each face, for more accurate behind-the-camera/frustum culling
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3 years ago |
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ps1types.h
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Added bounding spheres to node data, used for frustum culling
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3 years ago |
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tesselate.cpp
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Reworked lightmap sampling using a lightmap space transform and correctly rounding values, using the Quake source for reference. Finally fixes a bunch of lingering lighting artifacts.
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3 years ago |
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tesselate.h
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Reworked lightmap sampling using a lightmap space transform and correctly rounding values, using the Quake source for reference. Finally fixes a bunch of lingering lighting artifacts.
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3 years ago |
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texture.cpp
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Detect and link animated texture frames
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3 years ago |
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texture.h
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Calculate average and dominant colors per texture, and use those to precalculate combined color * light values per face vertex, for cheap vertex colored drawing.
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3 years ago |
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tim.cpp
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Added code and resources for exporting TIM image files directly
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3 years ago |
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tim.h
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Added code and resources for exporting TIM image files directly
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3 years ago |