Tools for preprocessing data files from Quake to make them suitable for use on PS1 hardware
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Nico de Poel
9f9bf49a86
Sample lightmaps to accumulate and average lighting values per vertex, then store those in the exported BSP file.
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3 years ago |
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Docs
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Added documentation downloaded from Lameguy64
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3 years ago |
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PS1MDL
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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rectpack
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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.gitignore
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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N64E1M1.bsp
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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N64E2M2.bsp
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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PS1BSP.sln
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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PS1BSP.vcxproj
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Separated file loading from BSP processing, making it easier to use data from different sources and also ensuring everything gets cleaned up properly at the end.
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3 years ago |
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PS1BSP.vcxproj.filters
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Separated file loading from BSP processing, making it easier to use data from different sources and also ensuring everything gets cleaned up properly at the end.
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3 years ago |
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anorms.h
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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bsp.h
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Sample lightmaps to accumulate and average lighting values per vertex, then store those in the exported BSP file.
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3 years ago |
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main.cpp
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Sample lightmaps to accumulate and average lighting values per vertex, then store those in the exported BSP file.
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3 years ago |
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ps1bsp.h
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Write face vertex indices to output file instead of triangle data, which takes up less space and allows the PS1 code to decide how to draw the primitives.
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3 years ago |