Tools for preprocessing data files from Quake to make them suitable for use on PS1 hardware
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Nico de Poel bd339fc737 Separated file loading from BSP processing, making it easier to use data from different sources and also ensuring everything gets cleaned up properly at the end. 3 years ago
Docs Added documentation downloaded from Lameguy64 3 years ago
PS1MDL First import of PS1 MDL/BSP tools project, long overdue 3 years ago
rectpack First import of PS1 MDL/BSP tools project, long overdue 3 years ago
.gitignore First import of PS1 MDL/BSP tools project, long overdue 3 years ago
N64E1M1.bsp First import of PS1 MDL/BSP tools project, long overdue 3 years ago
N64E2M2.bsp First import of PS1 MDL/BSP tools project, long overdue 3 years ago
PS1BSP.sln First import of PS1 MDL/BSP tools project, long overdue 3 years ago
PS1BSP.vcxproj Separated file loading from BSP processing, making it easier to use data from different sources and also ensuring everything gets cleaned up properly at the end. 3 years ago
PS1BSP.vcxproj.filters Separated file loading from BSP processing, making it easier to use data from different sources and also ensuring everything gets cleaned up properly at the end. 3 years ago
anorms.h First import of PS1 MDL/BSP tools project, long overdue 3 years ago
bsp.h Separated file loading from BSP processing, making it easier to use data from different sources and also ensuring everything gets cleaned up properly at the end. 3 years ago
main.cpp Separated file loading from BSP processing, making it easier to use data from different sources and also ensuring everything gets cleaned up properly at the end. 3 years ago
ps1bsp.h Separated file loading from BSP processing, making it easier to use data from different sources and also ensuring everything gets cleaned up properly at the end. 3 years ago