Tools for preprocessing data files from Quake to make them suitable for use on PS1 hardware
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Nico de Poel beb1ad6382 Fixed texture seams and bleeding caused by making our UVs one texel too large 3 years ago
Docs Added documentation downloaded from Lameguy64 3 years ago
PS1MDL First import of PS1 MDL/BSP tools project, long overdue 3 years ago
rectpack First import of PS1 MDL/BSP tools project, long overdue 3 years ago
.gitignore First import of PS1 MDL/BSP tools project, long overdue 3 years ago
N64E1M1.bsp First import of PS1 MDL/BSP tools project, long overdue 3 years ago
N64E2M2.bsp First import of PS1 MDL/BSP tools project, long overdue 3 years ago
PS1BSP.sln First import of PS1 MDL/BSP tools project, long overdue 3 years ago
PS1BSP.vcxproj First pass at converting texture info to PS1 VRAM data. Not quite right yet but it's starting to work. 3 years ago
PS1BSP.vcxproj.filters First pass at converting texture info to PS1 VRAM data. Not quite right yet but it's starting to work. 3 years ago
anorms.h First import of PS1 MDL/BSP tools project, long overdue 3 years ago
bsp.h First pass at converting texture info to PS1 VRAM data. Not quite right yet but it's starting to work. 3 years ago
common.h Further improvement to lightmapping system: 3 years ago
lighting.cpp A bit of cleanup and moved the facesWithPoint function to world_t, for easier reuse 3 years ago
lighting.h A bit of cleanup and moved the facesWithPoint function to world_t, for easier reuse 3 years ago
main.cpp Fixed texture seams and bleeding caused by making our UVs one texel too large 3 years ago
ps1bsp.h Fixed some issues with texture atlas, page and ID generation. Texture references generally seem to be in order now, but UVs are still a problem. 3 years ago
ps1types.h Reworked PS1BSP format to use dentry-style header info, and added structs for planes, nodes and leafs. 3 years ago
texture.cpp Fixed some issues with texture atlas, page and ID generation. Texture references generally seem to be in order now, but UVs are still a problem. 3 years ago
texture.h First pass at converting texture info to PS1 VRAM data. Not quite right yet but it's starting to work. 3 years ago