Tools for preprocessing data files from Quake to make them suitable for use on PS1 hardware
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Nico de Poel cc18611de8 Reorganized texture code so that the palette is loaded separately, and metadata used to calculate UVs are kept out of the exported file for PS1. 3 years ago
Docs Added documentation downloaded from Lameguy64 3 years ago
PS1MDL First import of PS1 MDL/BSP tools project, long overdue 3 years ago
rectpack Tweaked heuristics of the rectpack algorithm to produce better results for our non-square texture atlases. 3 years ago
.gitignore Added a few more file extensions to the ignore list 3 years ago
N64E1M1.bsp First import of PS1 MDL/BSP tools project, long overdue 3 years ago
N64E2M2.bsp First import of PS1 MDL/BSP tools project, long overdue 3 years ago
PS1BSP.sln First import of PS1 MDL/BSP tools project, long overdue 3 years ago
PS1BSP.vcxproj Introduced some matrix math to properly construct a texture space transform, that we can also invert to create a transform back to world space. Finally our tesselated polygons are working perfectly! 3 years ago
PS1BSP.vcxproj.filters Introduced some matrix math to properly construct a texture space transform, that we can also invert to create a transform back to world space. Finally our tesselated polygons are working perfectly! 3 years ago
anorms.h First import of PS1 MDL/BSP tools project, long overdue 3 years ago
bsp.h Provide some additional data in the PS1 BSP file, including linked list pointers for leaf-based polygon sorting 3 years ago
common.h Added bounding spheres to node data, used for frustum culling 3 years ago
gpc.cpp Imported General Polygon Clipper library, which could come in handy to cut up faces to accomplish texture tiling 3 years ago
gpc.h Imported General Polygon Clipper library, which could come in handy to cut up faces to accomplish texture tiling 3 years ago
lighting.cpp Made the texture space transform available outside of Tessellator and used it to generate some more Face bounds data for later use. 3 years ago
lighting.h Made the texture space transform available outside of Tessellator and used it to generate some more Face bounds data for later use. 3 years ago
main.cpp Reorganized texture code so that the palette is loaded separately, and metadata used to calculate UVs are kept out of the exported file for PS1. 3 years ago
matrix.h Introduced some matrix math to properly construct a texture space transform, that we can also invert to create a transform back to world space. Finally our tesselated polygons are working perfectly! 3 years ago
palette.lmp Added code and resources for exporting TIM image files directly 3 years ago
ps1bsp.h Reorganized texture code so that the palette is loaded separately, and metadata used to calculate UVs are kept out of the exported file for PS1. 3 years ago
ps1types.h Added bounding spheres to node data, used for frustum culling 3 years ago
tesselate.cpp Made the texture space transform available outside of Tessellator and used it to generate some more Face bounds data for later use. 3 years ago
tesselate.h Made the texture space transform available outside of Tessellator and used it to generate some more Face bounds data for later use. 3 years ago
texture.cpp Reorganized texture code so that the palette is loaded separately, and metadata used to calculate UVs are kept out of the exported file for PS1. 3 years ago
texture.h Reorganized texture code so that the palette is loaded separately, and metadata used to calculate UVs are kept out of the exported file for PS1. 3 years ago
tim.cpp Added code and resources for exporting TIM image files directly 3 years ago
tim.h Added code and resources for exporting TIM image files directly 3 years ago