Tools for preprocessing data files from Quake to make them suitable for use on PS1 hardware
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Nico de Poel
e65ce7b673
First attempt at calculating lighting per face-vertex with smoothing based on the angle between faces, using edge adjacency to determine neighbouring faces.
Not quite right yet but it does get a result, and it's given me a good idea of what the correct solution for this should be.
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3 years ago |
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PS1MDL.vcxproj
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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PS1MDL.vcxproj.filters
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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h_player.mdl
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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main.c
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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mdl.h
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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ogre.mdl
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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palette.lmp
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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player.mdl
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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ps1anorms.h
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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ps1mdl.h
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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quaddama.mdl
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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quake.pal
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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shambler.mdl
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |
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soldier.mdl
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First import of PS1 MDL/BSP tools project, long overdue
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3 years ago |