Tools for preprocessing data files from Quake to make them suitable for use on PS1 hardware
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Nico de Poel e65ce7b673 First attempt at calculating lighting per face-vertex with smoothing based on the angle between faces, using edge adjacency to determine neighbouring faces. 3 years ago
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best_bin_finder.h First import of PS1 MDL/BSP tools project, long overdue 3 years ago
empty_space_allocators.h First import of PS1 MDL/BSP tools project, long overdue 3 years ago
empty_spaces.h First import of PS1 MDL/BSP tools project, long overdue 3 years ago
finders_interface.h First import of PS1 MDL/BSP tools project, long overdue 3 years ago
insert_and_split.h First import of PS1 MDL/BSP tools project, long overdue 3 years ago
rect_structs.h First import of PS1 MDL/BSP tools project, long overdue 3 years ago