First little test project for PS1 programming using PSn00bSDK
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Nico de Poel 2bacaabfd1 Abuse SVECTOR padding field to store the normal index, so we don't need to do an extra lookup inside the draw loop. 3 years ago
.gitignore First import of some cool bits of 2D graphics 3 years ago
CMakeLists.txt Added converted Shambler model. 3 years ago
CMakePresets.json First import of some cool bits of 2D graphics 3 years ago
iso.xml First import of some cool bits of 2D graphics 3 years ago
main.c Abuse SVECTOR padding field to store the normal index, so we don't need to do an extra lookup inside the draw loop. 3 years ago
player.ps1mdl Added model scale and translation, so that models have the correct relative sizes. 3 years ago
player_b.tim Added texture mapping for the character model using a split front/back texture approach. 3 years ago
player_f.tim Added texture mapping for the character model using a split front/back texture approach. 3 years ago
ps1anorms.h Cleaned up some things and made some fixes to allow the app to run on real hardware again. 3 years ago
ps1mdl.h Added model scale and translation, so that models have the correct relative sizes. 3 years ago
shambler.ps1mdl Added model scale and translation, so that models have the correct relative sizes. 3 years ago
shambler_b.tim Added converted Shambler model. 3 years ago
shambler_f.tim Added converted Shambler model. 3 years ago
system.cnf First import of some cool bits of 2D graphics 3 years ago