First little test project for PS1 programming using PSn00bSDK
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Nico de Poel b8944558fc Clip polygons that are too close to the camera, and increased the analog stick deadzone a bit. 3 years ago
.gitignore First import of some cool bits of 2D graphics 3 years ago
CMakeLists.txt Added some more models to play with. 3 years ago
CMakePresets.json Added release configuration to build presets 3 years ago
iso.xml First import of some cool bits of 2D graphics 3 years ago
main.c Clip polygons that are too close to the camera, and increased the analog stick deadzone a bit. 3 years ago
ogre.ps1mdl Added some more models to play with. 3 years ago
ogre_b.tim Added some more models to play with. 3 years ago
ogre_f.tim Added some more models to play with. 3 years ago
player.ps1mdl Added model scale and translation, so that models have the correct relative sizes. 3 years ago
player_b.tim Added texture mapping for the character model using a split front/back texture approach. 3 years ago
player_f.tim Added texture mapping for the character model using a split front/back texture approach. 3 years ago
ps1anorms.h Cleaned up some things and made some fixes to allow the app to run on real hardware again. 3 years ago
ps1mdl.h Added model scale and translation, so that models have the correct relative sizes. 3 years ago
quaddama.ps1mdl Added some more models to play with. 3 years ago
quaddama_b.tim Added some more models to play with. 3 years ago
quaddama_f.tim Added some more models to play with. 3 years ago
shambler.ps1mdl Added model scale and translation, so that models have the correct relative sizes. 3 years ago
shambler_b.tim Added converted Shambler model. 3 years ago
shambler_f.tim Added converted Shambler model. 3 years ago
system.cnf First import of some cool bits of 2D graphics 3 years ago