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@ -80,26 +80,21 @@ public partial class RenderModule |
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material.mainTexture = textures[texNum]; |
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} |
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Material fbMaterial = null; |
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if (fbTextures != null && fbTextures[0] != null && fbTextures[0][0] != null) |
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{ |
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var fbTexNum = fbTextures[0][0].texNum; |
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if (fbTexNum > 0 && textures.ContainsKey(fbTexNum)) |
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{ |
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fbMaterial = new Material(Shader.Find("Universal Render Pipeline/Unlit")); |
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fbMaterial.mainTexture = textures[fbTexNum]; |
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fbMaterial.SetFloat("_Surface", 1); // Transparent
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fbMaterial.SetFloat("_Blend", 2); // Additive
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material.EnableKeyword("_EMISSION"); |
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material.SetTexture("_EmissionMap", textures[fbTexNum]); |
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material.SetColor("_EmissionColor", Color.white); |
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} |
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} |
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if (header.numPoses > 1) |
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{ |
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var mr = go.AddComponent<SkinnedMeshRenderer>(); |
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if (fbMaterial != null) |
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mr.materials = new[] { material, fbMaterial }; |
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else |
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mr.material = material; |
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mr.material = material; |
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mr.sharedMesh = mesh; |
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mr.shadowCastingMode = ShadowCastingMode.Off; |
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@ -115,10 +110,7 @@ public partial class RenderModule |
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var mf = go.AddComponent<MeshFilter>(); |
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mf.sharedMesh = mesh; |
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var mr = go.AddComponent<MeshRenderer>(); |
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if (fbMaterial != null) |
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mr.materials = new[] { material, fbMaterial }; |
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else |
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mr.material = material; |
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mr.material = material; |
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mr.shadowCastingMode = ShadowCastingMode.Off; |
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mr.receiveShadows = false; |
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