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@ -111,7 +111,7 @@ half4 LitPassFragmentSimple(Varyings input) : SV_Target |
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float2 uv = input.uv.xy; |
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float2 uv = input.uv.xy; |
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half4 diffuseAlpha = SampleAlbedoAlpha(uv, |
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half4 diffuseAlpha = SampleAlbedoAlpha(uv, |
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#if _POINT_SAMPLING |
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#if _POINT_SAMPLING |
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TEXTURE2D_ARGS(_BaseMap, point_repeat_sampler_BaseMap) |
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TEXTURE2D_ARGS(_BaseMap, point_repeat_sampler) |
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#else |
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#else |
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TEXTURE2D_ARGS(_BaseMap, sampler_BaseMap) |
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TEXTURE2D_ARGS(_BaseMap, sampler_BaseMap) |
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#endif |
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#endif |
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@ -139,7 +139,7 @@ half4 LitPassFragmentSimple(Varyings input) : SV_Target |
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#ifdef _EMISSION |
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#ifdef _EMISSION |
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finalColor += SampleEmission(uv, _EmissionColor.rgb, |
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finalColor += SampleEmission(uv, _EmissionColor.rgb, |
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#if _POINT_SAMPLING |
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#if _POINT_SAMPLING |
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TEXTURE2D_ARGS(_EmissionMap, point_repeat_sampler_EmissionMap) |
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TEXTURE2D_ARGS(_EmissionMap, point_repeat_sampler) |
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#else |
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#else |
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TEXTURE2D_ARGS(_EmissionMap, sampler_EmissionMap) |
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TEXTURE2D_ARGS(_EmissionMap, sampler_EmissionMap) |
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#endif |
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#endif |
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