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Merge branch 'master' into stubs

# Conflicts:
#	engine/Windows/VisualStudio/uniquake.vcxproj
console
Nico de Poel 5 years ago
parent
commit
47f6de732d
  1. 61
      engine/UniQuake/in_uniquake.c
  2. 1
      engine/Windows/VisualStudio/uniquake.vcxproj
  3. 3
      engine/Windows/VisualStudio/uniquake.vcxproj.filters

61
engine/UniQuake/in_uniquake.c

@ -0,0 +1,61 @@
#ifndef USE_LIBSDL
#include "quakedef.h"
void IN_Init(void)
{
}
void IN_Shutdown(void)
{
}
// oportunity for devices to stick commands on the script buffer
void IN_Commands(void)
{
}
// mouse moved by dx and dy pixels
void IN_MouseMotion(int dx, int dy)
{
}
// used as a callback for Sys_SendKeyEvents() by some drivers
void IN_SendKeyEvents(void)
{
}
// do stuff if input mode (text/non-text) changes matter to the keyboard driver
void IN_UpdateInputMode(void)
{
}
// add additional movement on top of the keyboard move cmd
void IN_Move(usercmd_t *cmd)
{
}
// restores all button and position states to defaults
void IN_ClearStates(void)
{
}
// called when the app becomes active
void IN_Activate()
{
}
// called when the app becomes inactive
void IN_Deactivate(qboolean free_cursor)
{
}
#endif // !USE_LIBSDL

1
engine/Windows/VisualStudio/uniquake.vcxproj

@ -361,6 +361,7 @@ copy "$(SolutionDir)\..\SDL2\lib64\*.dll" "$(TargetDir)"</Command>
<ClCompile Include="..\..\Quake\zone.c" />
<ClCompile Include="..\..\UniQuake\gl_uniquake.c" />
<ClCompile Include="..\..\UniQuake\stub\stub_opengl.c" />
<ClCompile Include="..\..\UniQuake\in_uniquake.c" />
<ClCompile Include="..\..\UniQuake\net_uniquake.c" />
<ClCompile Include="..\..\UniQuake\sys_uniquake.c" />
<ClCompile Include="..\..\UniQuake\uniquake.c" />

3
engine/Windows/VisualStudio/uniquake.vcxproj.filters

@ -235,6 +235,9 @@
<ClCompile Include="..\..\UniQuake\net_uniquake.c">
<Filter>uniquake</Filter>
</ClCompile>
<ClCompile Include="..\..\UniQuake\in_uniquake.c">
<Filter>uniquake</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\Quake\anorm_dots.h">

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